Guidelines

Sustainalily game-testing session — Cluj-Napoca

Experiences and observations from testing the Sustainalily game with festival professionals (25 March 2026)

Experiences and observations from testing the Sustainalily game with festival professionals (25 March 2026)

Experiences and observations from testing the Sustainalily game with festival professionals (25 March 2026)

Report

WP2 (Greening chapter of the Blueprint)

Published

CO-VISION ·

WP2 (Greening chapter of the Blueprint)

Sustainalily game-testing session — Cluj-Napoca

Working notes

Research type

Report

Research type

Report

Work package

WP2 (Greening chapter of the Blueprint)

Work package

WP2 (Greening chapter of the Blueprint)

Authors

Xamk – South-Eastern Finland University of Applied Sciences

Authors

Xamk – South-Eastern Finland University of Applied Sciences

Status

Published

Status

Published

Date

Mar 25, 2026

Date

Mar 25, 2026

Version

Working notes

Version

Working notes

Abstract

Experiences and observations from testing the Sustainalily game with festival professionals (25 March 2026)

Experiences and observations from testing the Sustainalily game with festival professionals (25 March 2026)

Experiences and observations from testing the Sustainalily game with festival professionals (25 March 2026)

Notes from the Sustainalily game-testing session held in Cluj-Napoca on 25 March 2026, during the CO-VISION Steering Committee. Xamk collected how participants used the challenge, inspiration and best-practice cards, the game board and the action matrix.

The observations cover card design and language, the timeline of the action matrix (now, next year, in three years), the wish for more inspiration cards on digital art and artificial intelligence, and the difficulty of making the impact of one’s own actions visible. The feedback fed into the next version of the Sustainalily tool.

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